pcl
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Tutorials:

  • Table of contents
  • Basic Usage
  • Advanced Usage
  • Features
  • Filtering
  • I/O
  • Keypoints
  • KdTree
  • Octree
  • Range Images
  • Recognition
  • Registration
  • Sample Consensus
  • Segmentation
  • Surface
  • Visualization
  • Applications
  • GPU

Advanced Topics:

  • Compiling PCL
  • Developing PCL code
  • Committing changes to the git master
  • Improving the PCL documentation
  • How to build a minimal example

API documentation:

  • Library API
pcl
  • Docs »
  • File normal_3d.h
  • Edit on GitHub

File normal_3d.h¶

↰ Parent directory (pcl\features\include\pcl\features)

Contents

  • Definition (pcl\features\include\pcl\features\normal_3d.h)

  • Includes

  • Included By

  • Namespaces

  • Classes

  • Functions

Definition (pcl\features\include\pcl\features\normal_3d.h)¶

  • Program Listing for File normal_3d.h

Includes¶

  • pcl/common/centroid.h

  • pcl/features/feature.h

Included By¶

  • File feature_estimation.h

  • File feature_estimation.h

  • File feature_estimation.h

  • File flare.h

  • File from_meshes.h

  • File cvfh.hpp

  • File normal_3d.hpp

  • File our_cvfh.hpp

  • File normal_3d_omp.h

  • File data_source.hpp

  • File harris_3d.hpp

  • File harris_6d.hpp

  • File iss_3d.hpp

  • File susan.hpp

  • File hv_go.h

  • File hough_3d.hpp

  • File supervoxel_clustering.h

  • File unary_classifier.h

Namespaces¶

  • Namespace pcl

Classes¶

  • Template Class NormalEstimation

Functions¶

  • Template Function pcl::computePointNormal(const pcl::PointCloud<PointT>&, Eigen::Vector4f&, float&)

  • Template Function pcl::computePointNormal(const pcl::PointCloud<PointT>&, const std::vector<int>&, Eigen::Vector4f&, float&)

  • Template Function pcl::flipNormalTowardsNormalsMean

  • Template Function pcl::flipNormalTowardsViewpoint(const PointT&, float, float, float, Eigen::Matrix<Scalar, 4, 1>&)

  • Template Function pcl::flipNormalTowardsViewpoint(const PointT&, float, float, float, Eigen::Matrix<Scalar, 3, 1>&)

  • Template Function pcl::flipNormalTowardsViewpoint(const PointT&, float, float, float, float&, float&, float&)


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