Program Listing for File device.h¶
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#ifndef PCL_GPU_SURFACE_DEVICE_H_
#define PCL_GPU_SURFACE_DEVICE_H_
#include "internal.h"
#include <pcl/gpu/utils/device/vector_math.hpp>
namespace pcl
{
namespace device
{
/** \brief Computers plane from 3 points (v, v1, v2), ensures that point P lies positive subspace.
* \param[in] v 3D point volume tsdf volume container
* \param[in] v1 3D point volume tsdf volume container
* \param[in] v2 3D point volume tsdf volume container
* \param[in] p point for sign check of plane coefs (should lie in positive subspace)
* \return a,b,c,d coefs vector
*/
__device__ __host__ __forceinline__
float4 compute_plane(const float3& v, const float3& v1, const float3& v2, const float3& p)
{
float3 n = cross(v1 - v, v2 - v);
float d = -dot(n, v);
if (dot(n, p) + d < 0)
{
n*=-1.f;
d*=-1.f;
}
return make_float4(n.x, n.y, n.z, d);
}
__device__ __host__ __forceinline__ float3 tr(const PointType& p) { return make_float3(p.x, p.y, p.z); }
struct LessThanByFacet
{
__device__ __forceinline__
bool operator()(const uint64_type& e1, const int& e2) const
{
int i1 = (int)(e1 >> 32);
return i1 < e2;
}
};
__device__ __host__ __forceinline__ float compue_inv_normal_norm(const float4& p) { return 1.f/sqrt(p.x*p.x + p.y*p.y + p.z*p.z); }
__device__ __host__ __forceinline__ float4& operator*=(float4& p, float v) { p.x*=v; p.y*=v; p.z*=v; p.w*=v; return p; }
}
};
#endif /* PCL_GPU_SURFACE_DEVICE_H_ */